Raquel Kalil

PROJECT 1: Masters Of Control

Assigned Masterworks: 1964 AT&T Picture phone & 2011 Beam Telepresence

Recreation: Talk To Me

Conversational interfaces is not a new topic, but how and when people engage with each other can affect our relationship with technology. Talk with me is a tele beam aperture for language learners to discover and practice their communication skills with strangers around the world.

This installation took place on campus, where one aperture was placed in a common space and another was set up with a French speaker from Canada. When someone engages with the aperture, the French speaker tunes in and talks to the new guest. This notion of jumping into the conversation encourages people to stop and interact with a stranger and hopefully learn a new way to say, “hello”.


PROJECT 2: The Command: Buttons

Naze for Nutri Ba

Designer: Raquel Kalil

ArchetypeTransformation

Context: In ten years a meal replacement called Nutri Ba paves the way as the ultimate alternative solution to food systems. There will be no need to farm or harvest produce for the masses because no one can no longer afford such green luxuries. With the worldwide shift in edible goods, Nutri Ba offers nutritional value but lacks all the sensory delights when it comes to preparing and eating food. A new culinary service opens up called Naze, which allows consumers to smell lost flavors of the past.

Product: Naze is a special cartridge for 3D food printers. Each cartridge is a unique flavor that injects flavor into Nutri Ba meals. Naze’s injection system awakens the senses, overwhelming the bland taste and texture of Nutri Ba in order to create a delightful experience of eating future meals.


PROJECT 2: The Command: Do What I Mean

Et Sens

Designer: Raquel Kalil

Archetype: Collapse + Transformation

Context:  Ten years from now, our relationship with food will be lackluster due to decline of food production. Produce that was once available in grocery stores have now become scarce and unavailable for daily consumption. The decline of real food has been steadily replaced by products such as Soylent and 3D printed meals called Nutri Ba. With bland colored edibles that are designed to satisfy your body needs, we have lost our sense of what real food smells, looks and tastes like.

Product: Et sens is a luxury mail-order service that transforms the way we consume meal replacement products. It is a sensory collection of ingestible ingredients that reintroduces real food through the senses. Et Sens delivers three tiers of sensory experiences: 1) an olfactory kit to smell extracts from foods of the past; 2) a 3D printed cartridge to blend with your Nutri Ba meal printer; and finally, a sample of the real food that has been farmed and engineered for our rekindled use.

 


Project 3-The Arrival: old dogs, new tricks

Dump Dining; Probes

Designer: Raquel Kalil

Archetype: Constraint

Context:  When food systems collapse, our routine for “shopping” for food dramatically transforms into a foraging way of life. The gap between the 1% and the masses, or Food Thrifters, widens as food becomes inextricably scarce and high-priced. What remains of food, however, continues to be thrown out as its appearance and freshness is designed to appeal for those who can afford it.

Product: As part of the zero waste initiative, the San Francisco Government mandates a new recycling system called “Dump Dining.” The ordinance mandates that food vendors throughout the city recycle and repackage their leftovers and expired foods so that govt funded Food Agents could regularly pick up and distribute these upcycled meals. In order to securely and safely provide these newly packaged old meals, Food agents are provided with a series of Food Probes which allows them to inspect the quality, freshness and nutritional value of expired foods. Once the food has been processed by a series of probes, the Food Agent is able to help distribute the newly sanitized meals for Food Thrifters to receive at their designated Dump Dining location.

 


Project 4-The Gathering: strength in numbers

Tak Tak

Designer:  Raquel Kalil and Zhengnan Zhao

Archetype:  Growth

Context:  With the rise of augmented reality technology, there is an opportunity to explore new surfaces for layering content. What would happen if we layered our data today oral conversations with additive expressions? In 2030, Tak Tak takes the role of exploring the social and technological implications of subverting our internal meanings onto visible surfaces over our bodies.

Product: Tak Tak is a conversational interface that listens to your conversation and augments expressions to emphasize, exaggerate, express meaning. By augmenting additional expressions to the peripheral of the conversation, people can emphasize points of the conversation and express themselves.

Each Tak Tak integrates AI technology and machine learning in order to listen, interpret and react to parts of the conversation. Tak Tak gathers its user’s conversational data to learn and adapt its modes of expression. Using woven-emotional sensor technology, Tak Tak projects animations for the listener to see and interpret the speaker’s intended meaning.  Tak Tak begins as a visualization of users tone of voice. With machine learning and branding, Tak Tak can evolve its expressions and meaning-making over time.

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